Friday 7 February 2014

Kortov


Kortov
Male Half-Orc Ranger (Spirit Ranger) 1
CG Medium humanoid (human, orc)
Init +2; Senses low-light vision; Perception +5

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +1
Defensive Abilities orc ferocity

Offense

Speed 20 ft.
Melee javelin +1 (1d6+4/×2) and
   longspear +5 (1d8+6/×3)
Special Attacks favored enemy (animals +2)

Statistics

Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Deadly Aim, Endurance
Skills Climb +7, Handle Animal +3, Heal +5, Perception +5 (+7 vs. animals), Survival +5 (+7 vs. animals, +6 to track), Swim +5 (+9 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Climb
Languages Common, Orc
SQ orc blood, track, wild empathy
Other Gear Hide armor, Javelin (5), Longspear, 125 GP

Special Abilities

Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance (Shaman's Apprentice) +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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